One of the more interesting things about Minecraft is the sound.
Every monster has its own sound. Even if you can’t see the monster, you know if it’s a spider or a zombie just by the noise it makes. In a game where light is a commodity to be managed, the ability to tell what you are up against by sound is both a valuable tool for the player and provides a further layer of immersion.
That’s something that I think is lacking in a lot of games. Most people would be upset if the boss of a level used the same model as the trash mobs that they have encountered over and over again, yet few people seem to notice or care it they make the same sounds. But, whether you notice it or not, it still affects the game.
Minecraft understands this and takes advantage of it. The player knows if the monster around the corner is going to attack with melee or shoot arrows. It’s at this point that the player stops thinking like someone playing the game, and starts thinking like someone desperately trying to survive a monster attack. That is called immersion. And immersion helps build player attachment to a game, brand, or franchise. I am not going to pretend that I know if this is all part of Notch’s design scheme or just a happy accident; and I am not going to pretend that there isn’t room for improvement. But, whatever the source, I wish developers would pay more attention to this sort of thing.
Now, I went ahead with that rant as I have little to blog about today, except for the creepy sound that’s been following me ever since I reached the top bedrock. The sound seems to come and go, getting louder at times, and then fading off. I know I have heard it somewhere before, but I just can’t place it. It reminded me of the sound a skeleton makes when it walks, which only served to unnerve me and had me turning around every couple of steps to make certain that nothing was creeping up on me.
I should tell you at this point that, just prior to leaving for this trip, I had a little problem with skeletons spawning in my underground farm. There were one or two creepers and the occasional zombie, but mostly it was skeletons. I was working a couple of levels below the farm and every time one would spawn I could hear it walking around. At which point I would have to stop working, grab my bow and sword, and dispatch the monster before it started wandering. Several times I ignored this, only to have my work interrupted by a hail of arrows and death.
The result of this was that I have become rather nervous at the sound of skeletons. And it’s safe to say that, with that sound going on around me, I was very distracted. It was at this point that the ground in front of me disappeared, and I walked right over the edge and fell. Thankfully, it was not a long drop, and the only damage was a small dent in my armor… and underwear.

Okay, a quick shower (and a fresh pair of underwear) later and I’m back in business. I unpaused the game and took a look around the cave I had fallen into. I see two things: first, OMG, mushrooms!
And second, I found the source of that sound….

(Note that the image above in not the actual screen cap of the fire I saw. I had forgotten to take a picture of that and had to substitute it with an image I took later.)
Fire. That’s right, I soiled myself over fire. Sigh…
Well, at least I can say that the game is immersive.