Anime Boston 2014, looking back

Weird title, but yeah, Anime Boston came and went already. I think this year was good to Teacup Ninja as a whole. I had a good time, saw JAM Project, had fun with cosplaying and taking pics of other cosplayers, the usual. It just always seems to go by so fast.

I was hoping to have something from our visual novel to show off, but I’m still super happy that the writing and the bulk of the programming is done.

Anime Boston is my favorite, and most local convention. The con staff is always super kind, and the Artist Alley staff is the best I have ever worked with. They all go above and beyond the call of duty to make sure everyone is having a good time. Thanks, AB staff!

We had a lot of people visit our table in the Artist Alley, thanks everyone! The attendees are also a huge part of what makes the AB AA the best Artist Alley I have ever been a part of. I feel like every year just gets better and better.

Great con once again. Can’t wait until Anime Boston 2015!

I’m really hoping that next year we’ll be able to start showing everyone our video games. We have a lot of great ideas, and I can’t wait to share. Now that Anime Boston is done, I can go back to focusing on the art for the visual novel.

Of course, we still plan to do some cons in 2014. In April, Teacup Ninja will be selling at Famicon, a new con in Londonderry, NH. There will be other con announcements, so stay tuned!

You can follow me on Twitter, @phoebejtweets, and check out my Deviant Art page at Thanks for reading!

Staying Alive

Cons are done, and I’ve been busy with concept sketches. I’m getting a pretty good handle on the characters for the visual novel (which still needs a good title). I started plotting out some of the CGs as well. Slow, but steadily the project is moving along.

I’ll probably be scanning my latest sketches in next week, and posting them to my Deviant Art page.

I’m also thinking of making some teaser art for the game soon, so I can start showing more than sketches.

As always, I will post more about this as the process moves along. You can also follow me on Twitter, @phoebejtweets. Thanks for reading!

Con prep Insanity

Angie here, taking over again. As Dave is the one who crochets, Phoebe is the artist/animator/cosplay designer and Joe is the 3d artist/webcomic guy, I am the one behind the scenes before every con with the proverbial whip. I’m the one you see running around in costume talking to anyone and everyone telling you to check out our table.

While during the con I’m more of the social face/business mind, before the con Im the one with the calendar as soon as dates go live and set up the system for who is doing what and when.

And with 2 cons coming up fast, it was/is my job to make sure that we have everything ready for not one but TWO cons. Because lets face it, a week and a half really isnt enough time to prep for anything but last minute “crap we ran out of button parts” type stuff that involves making an order.

For AAC and DrawnCon 2013 while the crew has been getting art ready, working on the game which SHOULD be debuted at Anime Boston 2014, cosplay (ok so thats just us ladies, but hey) and dealing with our lives outside of the con scene (wait that exists?) I have been keeping all of them in line via phone, email and facebook while editing the game story. (It’s an awesome story, but I’m not spoiling), working my office job, getting my cosplay stuff all located and cleaned as best as I can, running gaming events and simply keeping everything Teacup Ninja related organized so that two conventions close together will be no stress. Stress free cons are the best :)

Visual Novel Update 10/01/13

Here’s where we stand as of the beginning of October:

Phoebe: Script 70% done, sprite linework 20% done.

Dave: Flow diagram done, sprite inking 30% done, sprite coloring 0%.

Joe: Backgrounds 20% done.

Angie: Script editing done up to current point, whip cracking across all our backs.

A little behind schedule but we’ll get through!

Plans and Plush

Hi everyone, Dave here. If you’ve bought something from us at a convention, odds are good that I’m the guy who sold it to you.

We’ve got a couple of appearances coming up that we’re excited about!

First off, we will once again be in the Artists’ Alley at AnotherAnimeCon next month. This will be our third year vending there, and it’s always a good time.

Two weeks later we’ll be at the inaugural DrawnCon! A little different from our usual show, but a subject that’s near and dear to my heart: Western animation. I’m not a huge fan of most of the current stuff out there, but I could go on for hours about classic Warner or Hanna-Barbera shows.

Now, let’s talk about plush.

I crochet. A lot. You may own something I made!

Final Fantasy mages, moogles, and cactaurs…FF_grp

Boos, mushrooms, and starmen from the Mario games…MarioGroup

Dragon Quest slimes of varying colors…slime_grp

Companion Cubes, Punis, and Mieu…oth_grp

and of course Pokeballs.PokeGroup03The problem is, I’ve been swamped with work on our upcoming visual novel and haven’t had much time to devote to crochet lately. I have a decent amount of pieces ready to go for the next two conventions, but for next year, I’ll be seriously cutting down on the amount of plush I make.

So – if you’ve been holding off on buying any of our plush, come to AAC or Drawncon!

Starting with the 2014 convention circuit, we’ll be carrying a lot less plush and a lot more other stuff. We’ll be premiering and selling our visual novel! We’ll still have our buttons, of course, Phoebe will have her prints, I’m hoping to have a few of my own, and Joe will have prints and merchandise for his webcomic, Something’s Broken.

… and I’ll probably be making Pokeballs until the end of time, so I doubt those will be going away.

Maid Game Update

Currently, I am putting the written part of the visual novel into the game engine. I’m using Ren’Py and Text Wrangler as my game engine and scripting tool. Dave is helping out by using Twine to test how each path breaks up. I never realized how complicated my visual novel was until I saw this all being worked out. I was afraid that my game was too simple. Well, that’s one fear out the window at least…

twine_ssI’m still hoping to get this done by the middle of March 2014. I’m not exactly sure what will be next, but hopefully it will get easier once our first game is finished.

This game is also our first project as a team. Unless you count Dave and me team crafting plush. My work is all the beginning stuff: Original story, script, concept art, character design, pencils, and probably a bunch of stuff I can’t think of off the top of my head.

The original story is done. The script is in progress (I’m doing it while programming it at the same time. My apologies in advance to the person will be testing the game. I’m probably spelling things wrong and breaking grammar laws left and right). Original character designs and concept art is also in progress. No penciling yet, but I’m getting there… Then there’s everything else. I can get to it after I get this stuff fully fleshed out.

It’s a tough goal, but I’m hoping we make it.

As always, I will post more about this as the process moves along. You can also follow me on Twitter, @phoebejtweets, and check out my Deviant Art page at Thanks for reading!

Gen Con Indy 2013 In Review

Ok folks for any of you who don’t know Angie very well, she is an avid gamer. Role playing, card games, board games, video games, it’s one of her passions One of the huge events she goes to is Gen Con Indy, the best four days in gaming.

This year I had the pleasure of being a part of the event team for Alderac Entertainment Group. This meant I was running events in the card hall for 4 days. I love running events so this was right up my alley.

Tuesday night I fly out to Chicago after work and meet up with one of my friends. After a night of little sleep we gather the rest of our car and get out to Indy in time for me to grab lunch before reporting for duty. Wednesday turns out to be much like a thursday of Anime Boston. Get badge, follow instructions  for setup. Easy enough. Team dinner that night.

Thursday and Friday are spent running draft format events and telling people where to go for their board game events. Saturday is the costume contest. I cant actually win anything, as Im working for the company but my character, Tsuruchi Akahana made an appearance.

Sunday was pretty much like any other con Sunday, clean up get your stuff, go home. For me it was go back to Chicago with friends, as I’m currently at the airport in San Francisco on a layover to continue my vacation. When I get back its time to get prepped for the fall cons.


Concept Art

Okay here’s the line-up. Please keep in mind that these are just a few concept pieces. I colored them, but I do not consider them finished. I want to polish the faces up, and I wasn’t too concerned about anatomy here. I made these to get a feel for the characters general shape, and what kind of clothes they wear. These are not to scale either.


I always feel like an amateur when I draw a character for the first time. It’s like trying out a new recipe, or renting a car completely different from your own. I don’t usually give out art advice, but I always believe that no matter how good one gets at art, when someone draws something they have never drawn before, that artist is going to think it’s crap. Never judge your designs until you’ve been at it for about three or four pieces of that same subject.

I’ll have these up on my Deviant Art page, too. I’ll post more progress soon. You can also follow me on Twitter, @phoebejtweets, and check out my Deviant Art page at Thanks for reading!